It is also possible a game-specific bug or issue is causing a lowered frame rate if a surprisingly low FPS is experienced check the game-specific articles to see if this is the case and whether a possible fix exist. This is also one of the greatest advantages of PC gaming as some users may prefer a higher frame rate and smoother gaming experience at the acceptable cost of visual fidelity, a choice not always available on other platforms. The easiest and most effective way to increase the frame rate of a game is to simply lower the graphical settings available. Some FPS counters, such as RivaTuner Statistics Server (RTSS) and Special K, supports more in-depth frame statistics and can show the frame pacing as a graph over time as well. As this is quite a common feature to see, practically all mainstream overlays support the feature, including Origin, Steam, Ubisoft Connect, Fraps, MSI Afterburner, RivaTuner Statistics Server (RTSS), Special K, and more. Alternatively, many third-party injectors drawing an overlay above the game supports measuring and showing a frame rate counter as well. Most games with built-in FPS counters will use a key combination or console command to toggle the FPS counter, see game-specific articles for details. May be inaccurate if game outputs duplicate frames, in which case you can record gameplay and analyze frames manually.įPS counters are a simple way of measuring the frame rate of a game, and showing average FPS over a short period of time. Also, keep in mind that games are interactive media so a higher frame rate might not only look different but also feel different when interacting with the game. Content on YouTube and GIFs are usually bad to compare as the overall quality might be lowered as a result of the compression applied, or only showing FPS to a certain degree GIFs have a maximum of 50 FPS, YouTube might default to 30 FPS for playback, and most movies are filmed at 24 FPS. There are several different ones, including websites (listed below), GIFs, and 60 FPS videos on YouTube. To better perceive and understand the difference between various frame rates, some form of comparison media can be used. A side effect of the complicated nature of rendering and the factors involved is that problems with the frame rate of a game or multiple games might not always be easy to solve, and may at times not even have a solution. Although generally more powerful and expensive hardware will have a higher frame rate, and vice versa. The newer the game and the higher the graphical settings, the harder the computer will have to work to render the frames, which results in a lower overall FPS. The achieved frame rate is different for every game and setup and depends on both software and hardware as rendering is quite complex with multiple factors involved. Many games do offer simulated motion blur as a graphical option but this can distract even more as the player might be unable to clearly see what happens on-screen in fast-paced sequences. This makes it easier to notice jerky movement, while in other media motion blurring occurs naturally. This perception of the game experience is because games are interactively controlled and frames are generated as still points in time with no natural motion blur. High frame rates look good - smooth and fluid low frame rates look bad - uneven and laggy. It is a general concept not unique to computer video games, although it is an important aspect for video games as it can affect the quality of the game experience. For a list of games without support, see games that do not support 60 FPS.įrame rate or frame frequency, often measured in frames per second (FPS), is the frequency (rate) of which frames (images) are rendered at. 4.5 HDMI signal overclock on 60 Hz displays that also have VGA portsįor a list of games with support, see high frame rate support (120+ FPS) or 60 FPS support.
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